2/17/2023 0 Comments Xenonauts community editionRobots? We have sectopods, but there's always room for more. I remember someone suggesting we could get an option to set "negative fatal wounds" on aliens, so they start regenerating health, but that would have to respect maximum health too. I don't think we can do regenerating aliens. But that's something I want to work on after the XAE. Being packed like sardines looks a bit silly.Ģ- New aliens are always cool, if difficult to do on the sprite/special weapons side. Robots and regenerating lizardmen I think?ġ- We already have that, although I liked how the transport was larger than the soldier capacity. Stuff the reviewers mentioned that they liked was:Ģ- New/cool stuff with aliens, although I don't know what. Especially, I'd like to know what you liked in it, so that we can look into bringing it in OpenXCom as mods Watching the IGN review showed me enough to convince me I did not want to try it, but I am still curious to hear the opinion of others. In another thread, someone mentioned Xenonaut and I got curious enough (and I am bored enough with what I'm supposed to be doing) to look at it a bit more.
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